Book Image

Building an FPS Game with Unity

5 (1)
Book Image

Building an FPS Game with Unity

5 (1)

Overview of this book

Table of Contents (18 chapters)
Building an FPS Game with Unity
Credits
Foreword
About the Author
Acknowledgment
About the Reviewers
www.PacktPub.com
Preface
Index

About the Author

John P. Doran is a technical game designer, who has been creating games for over 10 years. He has worked on an assortment of games in teams from just himself to over 70 students, mod, and professional projects.

He previously worked at LucasArts on Star Wars 1313 as a game design intern. He later graduated from DigiPen Institute of Technology in Redmond, WA, with a bachelor of science in game design.

John is currently a designer in DigiPen's research and development branch in Singapore. He is also the lead instructor of the DigiPen-Ubisoft Campus Game Programming Program, instructing graduate-level students in an intensive, advanced-level game programming curriculum. In addition to this, he also tutors and assists students on various subjects while giving lectures on C#, C++, Unreal, Unity, game design, and more.

In addition to this title, he is the author of Unreal Engine Game Development Cookbook, Unity Game Development Blueprints, Getting Started with UDK, UDK Game Development, and Mastering UDK Game Development, and also the co-author of UDK iOS Game Development Beginner's Guide, all by Packt Publishing. More information on him can be found on his website (http://johnpdoran.com/).