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  • Book Overview & Buying Game Development with Swift
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Game Development with Swift

Game Development with Swift

By : Stephen Haney
4.6 (14)
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Game Development with Swift

Game Development with Swift

4.6 (14)
By: Stephen Haney

Overview of this book

If you wish to create and publish fun iOS games using Swift, then this book is for you. You should be familiar with basic programming concepts. However, no prior game development or Apple ecosystem experience is required.
Table of Contents (13 chapters)
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12
Index

Chapter 3. Mix in the Physics

SpriteKit includes a fully functional physics engine. It is easy to implement and very useful; most mobile game designs require some level of physical interaction between game objects. In our game, we want to know when the player runs into the ground, an enemy, or a power-up. The physics system can track these collisions and execute our specific game code when any of these events occur. SpriteKit's physics engine can also apply gravity to the world, bounce and spin colliding sprites against each other, and create realistic movement through impulses – and it does all of this before every single frame is drawn to the screen.

The topics in this chapter include:

  • Adopting a protocol for consistency
  • Organizing game objects into classes
  • Adding the player's character
  • Renovating the GameScene class
  • Physics bodies and gravity
  • Exploring physics simulation mechanics
  • Movement with impulses and forces
  • Bumping bees into bees
CONTINUE READING
83
Tech Concepts
36
Programming languages
73
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Game Development with Swift
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