Book Image

Game Development with Swift

By : Stephen Haney
Book Image

Game Development with Swift

By: Stephen Haney

Overview of this book

Table of Contents (18 chapters)
Game Development with Swift
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 9. Adding Menus and Sounds

It is easy to overlook menu design, but the menu provides your game's first impression to the player. When used correctly, your menus reinforce the brand of your game and provide a pleasant break in the action that retains the player between gameplay. We will add two menus in this chapter: a main menu that shows when the game starts, and a retry menu that appears when the player loses a game.

Likewise, immersive sounds are vital to a great game. Sound is your opportunity to support the mood of the game world and emphasize key gameplay mechanics such as coin collecting and taking damage. Additionally, every fun game deserves addictive background music! We will add background music and sound effects in this chapter to complete the mood of the game world.

Topics in this chapter include:

  • Building the main menu scene

  • Adding the restart game menu

  • Adding music with AVAudio

  • Playing sound effects with SKAction