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  • Book Overview & Buying Unity Game Development Scripting
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Unity Game Development Scripting

Unity Game Development Scripting

By : D'Aoust
4.1 (7)
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Unity Game Development Scripting

Unity Game Development Scripting

4.1 (7)
By: D'Aoust

Overview of this book

The intuitive and powerful Unity game engine is one of the most widely used and best loved packages for game development. Unity scripting is an essential but challenging skill to master in order to create custom game elements. Learning modular scripting allows you to rewrite as little code as possible as you deploy your scripts to multiple projects and work easier, quicker, and more efficiently than before. In each chapter of this book, you'll learn how to script new game elements. Beginning with making custom controls for the keyboard and mouse, as well as the Xbox 360 Controller, you'll then get to grips with more complex systems such as inventory, data saving, and artificial intelligence. As you create these elements, you'll also learn how to make your scripts simpler and easy to use. This will allow drag-and-drop deployment, which is to be used by designers and nonprogrammers. Finally, you'll combine all of your newfound skills to create your own complete game project.
Table of Contents (12 chapters)
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11
Index

Let's switch!

Now, we'll create a way for the player to switch between PC and Xbox 360 Controller controls.

Creating control profiles

To create our profiles, we'll need to add a new variable. Add the following enum to the top of our script, before the class declaration:

public enum ControlProfile { PC, Controller };

Add it to your variables as well, like this:

public ControlProfile cProfile;

Finally, go to the DetectController() function. Add this line of code before the line of code where you call the IdentifyController() function in the if statement:

cProfile = ControlProfile.Controller;

After this, add an else statement to the if statement with another line of code after it:

else
  cProfile = ControlProfile.PC;

We are setting our enum variable in the DetectController() function to give us a default control profile. This is a fast and effective way to give our player the best control profile possible.

Adding a profile switching function

Next, we'll add a function that we can call to manually switch the control profile. Add this function to our code:

void SwitchProfile (ControlProfile Switcher)
{
  cProfile = Switcher;
}

We can call this function later to let the player choose between using the keyboard/mouse or the Xbox 360 Controller.

Adding the GUI interaction function

Now, we'll add a button to the bottom right of our controls page to let the player pick between the keyboard/mouse and Xbox 360 Controller. Add this code to your onGUI() function, just before the line where we end the group:

GUI.Label(new Rect(450, 345, 125, 20), "Current Controls");
if(GUI.Button(new Rect(425, 370, 135, 20), cProfile.ToString()))
{
  if(cProfile == ControlProfile.Controller)
    SwitchProfile(ControlProfile.PC);
  else
    SwitchProfile(ControlProfile.Controller);
}

The text on the button will display which current control profile is being used. When the player clicks on the button, it will switch the control profile.

CONTINUE READING
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Unity Game Development Scripting
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