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  • Book Overview & Buying Unity Game Development Scripting
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Unity Game Development Scripting

Unity Game Development Scripting

By : Kyle D'Aoust
4.1 (7)
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Unity Game Development Scripting

Unity Game Development Scripting

4.1 (7)
By: Kyle D'Aoust

Overview of this book

The intuitive and powerful Unity game engine is one of the most widely used and best loved packages for game development. Unity scripting is an essential but challenging skill to master in order to create custom game elements. Learning modular scripting allows you to rewrite as little code as possible as you deploy your scripts to multiple projects and work easier, quicker, and more efficiently than before. In each chapter of this book, you'll learn how to script new game elements. Beginning with making custom controls for the keyboard and mouse, as well as the Xbox 360 Controller, you'll then get to grips with more complex systems such as inventory, data saving, and artificial intelligence. As you create these elements, you'll also learn how to make your scripts simpler and easy to use. This will allow drag-and-drop deployment, which is to be used by designers and nonprogrammers. Finally, you'll combine all of your newfound skills to create your own complete game project.
Table of Contents (12 chapters)
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11
Index

Playtesting


First let's create a test scene; create a new scene and name it Saving and Loading Example. Within this scene, you have Main Camera, which we will use as our player. We need two more GameObjects for our enemies. For the enemies, I created two boxes and placed them randomly in the scene. I've named one of them Enemy1 and the other Enemy2. Here's what my scene looks like:

Where you place the camera and enemy boxes doesn't matter. As long as you have multiple objects to be your enemies, your test scene will be fine. Next, we will add the scripts to Main Camera. First, we will add the Flat_Save_System script.

In the SFile Name field, type in the name of the file that you want to write to. I've named mine PlayerData.txt. In the SDirectory field, type the directory you want to save the file to for the desktop type in C:\Users\USERNAME\Desktop\. Type your username on your computer in place of username. Finally, drag Main Camera into the slot next to Player. Your inspector for that script...

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Unity Game Development Scripting
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