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  • Book Overview & Buying Unity Game Development Scripting
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Unity Game Development Scripting

Unity Game Development Scripting

By : D'Aoust
4.1 (7)
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Unity Game Development Scripting

Unity Game Development Scripting

4.1 (7)
By: D'Aoust

Overview of this book

The intuitive and powerful Unity game engine is one of the most widely used and best loved packages for game development. Unity scripting is an essential but challenging skill to master in order to create custom game elements. Learning modular scripting allows you to rewrite as little code as possible as you deploy your scripts to multiple projects and work easier, quicker, and more efficiently than before. In each chapter of this book, you'll learn how to script new game elements. Beginning with making custom controls for the keyboard and mouse, as well as the Xbox 360 Controller, you'll then get to grips with more complex systems such as inventory, data saving, and artificial intelligence. As you create these elements, you'll also learn how to make your scripts simpler and easy to use. This will allow drag-and-drop deployment, which is to be used by designers and nonprogrammers. Finally, you'll combine all of your newfound skills to create your own complete game project.
Table of Contents (12 chapters)
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11
Index

Summary

In this chapter, you learned a few ways to create a GUI. First, you started off by learning the traditional way of creating the GUI by making buttons, bars, and text. Then, we switched gears and learned how to make a 3D GUI by making 3D health bars, 3D damage reports, and 3D name tags.

In the next chapter, you will learn how to make a few different classes for in-game items. First, we'll create a class so that items will affect the player, the next class will allow items to affect other objects on touch, and the final class will be created for projectiles. All of these can be used for the player, enemies, or environment objects.

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Unity Game Development Scripting
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