Book Image

Learning LibGDX Game Development

Book Image

Learning LibGDX Game Development

Overview of this book

Table of Contents (21 chapters)
Learning LibGDX Game Development Second Edition
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 10. Managing the Music and Sound Effects

In this chapter, you will learn how to manage your music and sound effects. LibGDX provides you with four interfaces to handle different types of audio data. The first two interfaces that we will discuss are targeted at playing back prerecorded audio files. The two remaining interfaces give us even more low-level access to the audio device. They can be used to record and play back raw samples of audio data, which is a so-called Pulse Code Modulation (PCM) encoded audio signal. Next, we will take a look at the great world of sound generators. These tools are extremely handy as they allow you to quickly create new sound effects in a short period of time.

Lastly, looping background music and some sound effects for certain in-game events will be added to Canyon Bunny. The game's audio settings can be changed in the options menu of the menu screen through two new checkboxes and sliders for music and sound effects.