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  • Book Overview & Buying Learning LibGDX Game Development- Second Edition
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Learning LibGDX Game Development- Second Edition

Learning LibGDX Game Development- Second Edition

By : Suryakumar B Nair, Andreas Oehlke
3.5 (11)
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Learning LibGDX Game Development- Second Edition

Learning LibGDX Game Development- Second Edition

3.5 (11)
By: Suryakumar B Nair, Andreas Oehlke

Overview of this book

This book is aimed at indie and existing game developers as well as those who want to get started with game development using LibGDX. Basic knowledge of Java programming and game development is required.
Table of Contents (16 chapters)
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15
Index

Conventions

In this book, you will find a number of styles of text that distinguish between different kinds of information. Here are some examples of these styles, and an explanation of their meaning.

Code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles are shown as follows: "The starter class for iOS application is RobovmLauncher.java."

A block of code is set as follows:

prefs.putInteger("sound_volume", 100); // volume @ 100%
prefs.flush();

When we wish to draw your attention to a particular part of a code block, the relevant lines or items are set in bold:

package com.packtpub.libgdx.demo;
import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration;
public class Main {
public static void main(String[] args) {
   
LwjglApplicationConfiguration cfg = new LwjglApplicationConfiguration();
cfg.title = "demo";
cfg.width = 480;
cfg.height = 320;
new LwjglApplication(new MyDemo(), cfg);
   }
}

New terms and important words are shown in bold. Words that you see on the screen, in menus or dialog boxes for example, appear in the text like this: "You can quickly check this by going to the Project menu."

Note

Warnings or important notes appear in a box like this.

Tip

Tips and tricks appear like this.

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83
Tech Concepts
36
Programming languages
73
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Learning LibGDX Game Development- Second Edition
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