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  • Book Overview & Buying Learning LibGDX Game Development- Second Edition
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Learning LibGDX Game Development- Second Edition

Learning LibGDX Game Development- Second Edition

By : Suryakumar B Nair, Andreas Oehlke
3.5 (11)
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Learning LibGDX Game Development- Second Edition

Learning LibGDX Game Development- Second Edition

3.5 (11)
By: Suryakumar B Nair, Andreas Oehlke

Overview of this book

This book is aimed at indie and existing game developers as well as those who want to get started with game development using LibGDX. Basic knowledge of Java programming and game development is required.
Table of Contents (16 chapters)
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15
Index

LibGDX backends

LibGDX makes use of several other libraries to interface the specifics of each platform in order to provide cross-platform support for your applications. Generally, a backend is what enables LibgGDX to access the corresponding platform functionalities when one of the abstracted (platform-independent) LibGDX methods is called; for example, drawing an image in the upper-left corner of the screen, playing a sound file at a volume of 80 percent, or reading and writing from/to a file.

LibGDX currently provides the following four backends:

  • Lightweight Java Game Library (LWJGL)
  • Android
  • JavaScript/WebGL
  • iOS/RoboVM

Lightweight Java Game Library

Lightweight Java Game Library (LWJGL) is an open source Java library originally started by Caspian Rychlik-Prince to ease game development in terms of accessing the hardware resources on desktop systems. In LibGDX, LWJGL is used for the desktop backend to support all the major desktop operating systems, such as Windows, Linux, and Mac OS X.

Lightweight Java Game Library

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Learning LibGDX Game Development- Second Edition
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