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  • Book Overview & Buying Learning LibGDX Game Development- Second Edition
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Learning LibGDX Game Development- Second Edition

Learning LibGDX Game Development- Second Edition

By : Suryakumar B Nair, Andreas Oehlke
3.5 (11)
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Learning LibGDX Game Development- Second Edition

Learning LibGDX Game Development- Second Edition

3.5 (11)
By: Suryakumar B Nair, Andreas Oehlke

Overview of this book

This book is aimed at indie and existing game developers as well as those who want to get started with game development using LibGDX. Basic knowledge of Java programming and game development is required.
Table of Contents (16 chapters)
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15
Index

Starter classes

A starter class defines the entry point (starting point) of a LibGDX application. It is specifically written for a certain platform. Usually, these kinds of classes are very simple and mostly consist of not more than a few lines of code to set certain parameters that apply to the corresponding platform. Think of them as a kind of bootup sequence for each platform. Once booting is finished, the LibGDX framework hands over control from the starter class (for example, the demo-desktop project) to your shared application code (for example, the demo/demo-core project) by calling different methods from the ApplicationListener interface that the MyDemo class implements. Remember that the MyDemo class is where the shared application code begins.

We will now take a look at each of the starter classes that were generated during the project setup.

Running the demo application on a desktop

The starter class for the desktop application is called Main.java. The following listing is Main...

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Learning LibGDX Game Development- Second Edition
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