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  • Book Overview & Buying Learning LibGDX Game Development- Second Edition
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Learning LibGDX Game Development- Second Edition

Learning LibGDX Game Development- Second Edition

By : Suryakumar B Nair, Andreas Oehlke
3.5 (11)
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Learning LibGDX Game Development- Second Edition

Learning LibGDX Game Development- Second Edition

3.5 (11)
By: Suryakumar B Nair, Andreas Oehlke

Overview of this book

This book is aimed at indie and existing game developers as well as those who want to get started with game development using LibGDX. Basic knowledge of Java programming and game development is required.
Table of Contents (16 chapters)
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15
Index

Summary

In this chapter, you learned how to set up the Canyon Bunny project. We used an UML class diagram to structure the game into manageable and logical pieces. The first classes were implemented to lay the foundation for later extensions to the game. The discussion about the implementation details took place at a gradual and steady pace so that you could learn from the development process as a whole instead of only talking about accomplished facts.

In the next chapter, we will gather all the resources (assets) needed for Canyon Bunny, including graphics, audio files, and level data. You will also learn how to prepare data for use in our game.

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83
Tech Concepts
36
Programming languages
73
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Learning LibGDX Game Development- Second Edition
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