Book Image

Learning LibGDX Game Development- Second Edition

Book Image

Learning LibGDX Game Development- Second Edition

Overview of this book

Table of Contents (21 chapters)
Learning LibGDX Game Development Second Edition
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 3. Configuring the Game

In this chapter, we will build the game Canyon Bunny, which was discussed earlier in Chapter 1, Introduction to LibGDX and Project Setup.

In this chapter, we will:

  • Create the Canyon Bunny project using the gdx-setup-ui tool

  • Learn about the game's architecture

  • Test your basic code

A Unified Modeling Language (UML) class diagram will give you the necessary overview of all the new classes that need to be implemented. UML will be explained later in this chapter. When looking from a software engineer's perspective, the architecture and the implementation code shown in this book does not always follow the best design decisions on purpose to keep the examples discussed simple and easy to understand wherever possible. Keep in mind that the primary objective of this book is to teach you how to work with and manage the vast complexity of creating games using LibGDX. The following parts are going to be very code-oriented, so be sure to make use of the class diagram as a...