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  • Book Overview & Buying Corona SDK Mobile Game Development- Second Edition
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Corona SDK Mobile Game Development- Second Edition

Corona SDK Mobile Game Development- Second Edition

By : Michelle M Fernandez
3.8 (4)
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Corona SDK Mobile Game Development- Second Edition

Corona SDK Mobile Game Development- Second Edition

3.8 (4)
By: Michelle M Fernandez

Overview of this book

This book is for anyone who wants to have a go at creating commercially successfully games for Android and iOS. You don’t need game development or programming experience.
Table of Contents (14 chapters)
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13
Index

Chapter 11. Implementing In-App Purchases

In-App Purchase is an optional feature that developers can use to embed a store directly within an app. Sometimes, you may want to extend some features in your current game to keep your consumers interested in playing. Here's your chance, and possibly, more revenue in your pocket!

This chapter is only concerned with In-App Purchases in the Apple iTunes Store for the iOS platform. Android developers who want to implement In-App Purchases in their apps can refer to for reference. The set up for In-App Purchase is done in a similar fashion for iOS and Android. There are, however, some differences that need to be set up in your build.settings file and code.

Note

The application interface used here is frequently updated. However, you will be able to perform all the steps irrespective of the interface you're using.

We'll cover the following in this chapter:

  • Consumable, nonconsumable, and subscription purchases
  • Making transactions
  • Restoring...
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