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  • Book Overview & Buying Corona SDK Mobile Game Development- Second Edition
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Corona SDK Mobile Game Development- Second Edition

Corona SDK Mobile Game Development- Second Edition

By : Michelle M Fernandez
3.8 (4)
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Corona SDK Mobile Game Development- Second Edition

Corona SDK Mobile Game Development- Second Edition

3.8 (4)
By: Michelle M Fernandez

Overview of this book

This book is for anyone who wants to have a go at creating commercially successfully games for Android and iOS. You don’t need game development or programming experience.
Table of Contents (14 chapters)
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13
Index

Summary

You now understand the important aspects of using audio files in the Corona SDK. Now, you can go off adding your own sound effects and music to your games, or even add them to any of the samples you made in the previous chapters. By doing so, you add another part of the user experience that will draw players into the environment you have created.

Until now, you learned how to:

  • Preload and play sound effects and music using loadSound() and loadStream()
  • Control audio functions that pause, resume, stop, and rewind a music track under the Audio System API
  • Dispose audio from memory when it is no longer in use
  • Adjust volume in your audio files

In the next chapter, you will combine everything you have learned so far to create your final game in this book. You'll also be going over other ways to implement physical objects and collision mechanics that are popular in mobile games in the market today. More exciting information to learn awaits you. Let's power through!

CONTINUE READING
83
Tech Concepts
36
Programming languages
73
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Corona SDK Mobile Game Development- Second Edition
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