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  • Book Overview & Buying Corona SDK Mobile Game Development- Second Edition
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Corona SDK Mobile Game Development- Second Edition

Corona SDK Mobile Game Development- Second Edition

By : Michelle M Fernandez
3.8 (4)
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Corona SDK Mobile Game Development- Second Edition

Corona SDK Mobile Game Development- Second Edition

3.8 (4)
By: Michelle M Fernandez

Overview of this book

This book is for anyone who wants to have a go at creating commercially successfully games for Android and iOS. You don’t need game development or programming experience.
Table of Contents (14 chapters)
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13
Index

Data saving

Saving file information is used in many aspects of game development. We use it to save high scores and game settings, such as sound on/off, locking/unlocking levels, and so on. It is not necessary to have these features, but as they are good to have, maybe you'd like to include them in your applications.

In Corona SDK, applications are sandboxed; this means that your files (application images, data, and preferences) are stored in a location that no other application can access. Your files will reside in an app-specific directory for documents, resources, or temporary files. This restriction is related to the files on your device, not when you are coding on your Mac or PC.

BeebeGames class for saving and loading values

We'll be using the BeebeGames class created by Jonathan Beebe. It provides many easy and useful functions to use for games. Some of the notable functions included incorporate a simple way of saving and loading data that we'll be able add into our game...

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