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Book Overview & Buying
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Table Of Contents
Corona SDK Mobile Game Development- Second Edition
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Using a function that can be called at a later time can be helpful when organizing the timing of your game objects' appearance in an application. The timer library will allow us to handle our functions in a timely manner.
The timer function enables you to trigger events at a specific delay (in milliseconds) of your choosing.
timer.performWithDelay(delay, listener [, iterations]): This invokes the listener after a delay in milliseconds and returns a handle to an object that you can pass to timer.cancel() in order to cancel the timer before it invokes the listener. For example:
local function myEvent() print( "myEvent called" ) end timer.performWithDelay( 1000, myEvent )
timer.cancel(timerId): This cancels a timer operation initiated with timer.performWithDelay(). The parameter is as follows:
timerId: This is an object handle returned by the call to timer.performWithDelay(). For example:
local count = 0 local function myEvent() count = count + 1 print...
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