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  • Book Overview & Buying Corona SDK Mobile Game Development- Second Edition
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Corona SDK Mobile Game Development- Second Edition

Corona SDK Mobile Game Development- Second Edition

By : Michelle M Fernandez
3.8 (4)
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Corona SDK Mobile Game Development- Second Edition

Corona SDK Mobile Game Development- Second Edition

3.8 (4)
By: Michelle M Fernandez

Overview of this book

This book is for anyone who wants to have a go at creating commercially successfully games for Android and iOS. You don’t need game development or programming experience.
Table of Contents (14 chapters)
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13
Index

Performance tips

When creating good quality audios for your games, refer to the helpful notes mentioned here.

Preloading phase

It is best to preload the files you regularly use on startup of your application. While loadStream() is generally fast, loadSound() may take a while since it must load and decode the entire file the instant it needs to be used. Generally, you don't want to be calling loadSound() in the parts of your application that users expect it to be running smoothly when events occur, such as during game play.

audioPlayFrequency

In the config.lua file, you may specify a field called audioPlayFrequency:

application =
{
  content =
  {
    width = 480,
    height = 960,
    scale = "letterbox",
    audioPlayFrequency = 22050
  },
}

This tells the OpenAL system what sample rate to mix and playback at. For best results, set this no higher than you actually need. So if you never need better than 22,050 Hz playback, set this to 22,050. It produces quality speech recordings...

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