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  • Book Overview & Buying Corona SDK Mobile Game Development- Second Edition
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Corona SDK Mobile Game Development- Second Edition

Corona SDK Mobile Game Development- Second Edition

By : Michelle M Fernandez
3.8 (4)
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Corona SDK Mobile Game Development- Second Edition

Corona SDK Mobile Game Development- Second Edition

3.8 (4)
By: Michelle M Fernandez

Overview of this book

This book is for anyone who wants to have a go at creating commercially successfully games for Android and iOS. You don’t need game development or programming experience.
Table of Contents (14 chapters)
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13
Index

Chapter 3. Building Our First Game – Breakout

So far, we have gone through some important basics of programming in Lua and applied some code to run in the Corona simulator. Knowing the terminology is a small part of learning how to create an application. We'll need to take a step further and get some hands-on experience of what it's like to structure a project from start to finish. We're going to accomplish this by creating our first game from scratch. This will push you further to understand larger chunks of code and apply some game logic to create a functional game.

By the end of this chapter, you will understand:

  • How to structure game files in a Corona project
  • How to create variables for the game
  • How to add game objects to the screen
  • How to create an alert message
  • How to display the score and level number

Let the fun begin!

CONTINUE READING
83
Tech Concepts
36
Programming languages
73
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Corona SDK Mobile Game Development- Second Edition
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