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  • Book Overview & Buying Corona SDK Mobile Game Development- Second Edition
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Corona SDK Mobile Game Development- Second Edition

Corona SDK Mobile Game Development- Second Edition

By : Michelle M Fernandez
3.8 (4)
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Corona SDK Mobile Game Development- Second Edition

Corona SDK Mobile Game Development- Second Edition

3.8 (4)
By: Michelle M Fernandez

Overview of this book

This book is for anyone who wants to have a go at creating commercially successfully games for Android and iOS. You don’t need game development or programming experience.
Table of Contents (14 chapters)
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13
Index

Chapter 6. Playing Sounds and Music

We hear sound effects and music in almost every type of media we encounter daily. Many notable games such as Pac-Man, Angry Birds, and Fruit Ninja can be recognized just by their theme music or sound effects alone. Aside from the visual imagery we see in games, sounds help impact the mood conveyed in the storyline and/or during game play. Quality sound effects and music that pertain to the theme of your game helps give a realistic feel to the experience.

In this chapter, you will learn how to apply sound effects and music that can be added to your applications. You have the visual appeal down from creating Breakout and Panda Star Catcher in the previous chapters. Now, let's enhance the sensory experience for our ears!

The main points you'll be going over are:

  • Loading, playing, and looping audio
  • Understanding how to play, pause, resume, rewind, and stop the audio
  • Memory management (disposing audio)
  • Volume control
  • Performance and encoding...
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Tech Concepts
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Corona SDK Mobile Game Development- Second Edition
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