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  • Book Overview & Buying Corona SDK Mobile Game Development- Second Edition
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Corona SDK Mobile Game Development- Second Edition

Corona SDK Mobile Game Development- Second Edition

By : Michelle M Fernandez
3.8 (4)
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Corona SDK Mobile Game Development- Second Edition

Corona SDK Mobile Game Development- Second Edition

3.8 (4)
By: Michelle M Fernandez

Overview of this book

This book is for anyone who wants to have a go at creating commercially successfully games for Android and iOS. You don’t need game development or programming experience.
Table of Contents (14 chapters)
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13
Index

Chapter 7. Physics – Falling Objects

There are many variations on how to incorporate a physics engine using display objects. So far, we have worked on removing objects with collisions, moving objects through the stage area, and launching objects by applying force against gravity, just to name a few. Now, we will explore another mechanism that allows gravity to control the environment. The next game we'll create deals with falling physical objects.

In this chapter, we will:

  • Work with more physics bodies
  • Customize the body construction
  • Track the objects caught
  • Work with postcollisions
  • Create falling objects

Here's to creating another fun, simple game in this chapter. Let's get cracking!

CONTINUE READING
83
Tech Concepts
36
Programming languages
73
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Corona SDK Mobile Game Development- Second Edition
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