Book Image

Corona SDK Mobile Game Development: Beginner's Guide

By : Michelle M Fernandez
Book Image

Corona SDK Mobile Game Development: Beginner's Guide

By: Michelle M Fernandez

Overview of this book

Table of Contents (19 chapters)
Corona SDK Mobile Game Development Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 7. Physics – Falling Objects

There are many variations on how to incorporate a physics engine using display objects. So far, we have worked on removing objects with collisions, moving objects through the stage area, and launching objects by applying force against gravity, just to name a few. Now, we will explore another mechanism that allows gravity to control the environment. The next game we'll create deals with falling physical objects.

In this chapter, we will:

  • Work with more physics bodies

  • Customize the body construction

  • Track the objects caught

  • Work with postcollisions

  • Create falling objects

Here's to creating another fun, simple game in this chapter. Let's get cracking!