There are many variations on how to incorporate a physics engine using display objects. So far, we have worked on removing objects with collisions, moving objects through the stage area, and launching objects by applying force against gravity, just to name a few. Now, we will explore another mechanism that allows gravity to control the environment. The next game we'll create deals with falling physical objects.
In this chapter, we will:
Work with more physics bodies
Customize the body construction
Track the objects caught
Work with postcollisions
Create falling objects
Here's to creating another fun, simple game in this chapter. Let's get cracking!