Book Image

Learning Construct 2

By : Aryadi Subagio
Book Image

Learning Construct 2

By: Aryadi Subagio

Overview of this book

Table of Contents (17 chapters)
Learning Construct 2
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


Physics is a complex subject, but we delved into it in this chapter. You learned how to animate the sprite with and without looping. You also learned about three new behaviors: Platform, Scroll To, and Bound to Layout. Moreover, you learned how to create a new layout in Construct 2 and how to change to the new layout in the game. You also know the three engines that power Construct 2's physics and when they should be used. You also learned that we can pick an instance individually using UID, instead of picking all the instances at once. Finally, you also learned how to use joints in physics objects.

Our understanding of making a game in Construct 2 has increased, but so far, we have not added any competitive aspect in our game. One of the examples of a competitive element in games is a leaderboard for gamers to compete with. So, we'll make this in the next chapter.