Book Image

Learning Construct 2

By : Aryadi Subagio
Book Image

Learning Construct 2

By: Aryadi Subagio

Overview of this book

Table of Contents (17 chapters)
Learning Construct 2
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


You learned a lot of different things in this chapter, from changing the size of the game window and layout to using an imagepoint to spawn a new object relative to an existing object. You then learned about different objects to store data: arrays, dictionaries, and WebStorage. You also learned how to store data in an array and dictionary.

You then learned in a bit more detail about the differences between an array and a dictionary and when to use them. Another small but useful thing that you learned is how to disable and re-enable events. After that, we found out how we can store data on the player's computer instead of saving it only in the game. After that, we retrieved this data in the later playing sessions. Finally, we discovered a concept called loop, which can be used to create a leaderboard.

If you want to delve deeper into the complicated topics I covered here, you can visit some of the pages at Scirra's online manual; for example: