Book Image

Learning Construct 2

By : Aryadi Subagio
Book Image

Learning Construct 2

By: Aryadi Subagio

Overview of this book

Table of Contents (17 chapters)
Learning Construct 2
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Using technical best practices


Now that you know all about the usual kinds of best practices that can be applied to all Construct 2 projects, let's move on to the technical kind of best practices. This advice is really useful to improve the performance of your game, and, therefore, it is best suited to be applied to mobile games where the specifications of mobile phones are not as great as desktop computers. Tablets have generally better specs than mobile phones, but when developing your game, it's a good practice to assume that your players won't have a device with as good specs as your device.

Optimizing for mobile platforms

One thing to keep in mind while developing for mobiles is that smartphones aren't as powerful as desktop computers. So, making your game run fast enough should be one of your concerns when you're making a mobile game.

Test your game on mobile phones from the start. A very good way to ensure that your game runs on a decent framerate on a mobile platform is to test it on...