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Getting Started with Unity 5

Getting Started with Unity 5

By : Dr. Edward Lavieri Jr.
2.9 (27)
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Getting Started with Unity 5

Getting Started with Unity 5

2.9 (27)
By: Dr. Edward Lavieri Jr.

Overview of this book

If you are a game developer interested in learning Unity 3D from scratch and becoming familiar with its core features, then this book is for you. No prior knowledge of Unity 3D is required.
Table of Contents (10 chapters)
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Chapter 6. Adding a Graphical User Interface

Our game is nearly complete. One feature that players expect is a graphical user interface (GUI). That is, the set of images, text, and buttons that a player interacts with during the game. We do not want to disappoint or alienate our users, so we'll add some key GUI components to help professionalize our game.

This chapter begins with an overview of Unity 5's User Interface (UI) system, followed by a look at game navigation. Also in this chapter, we will create the following GUI components:

  • Heads-up display (HUD)
  • Minimap
  • Full-screen navigation navigation

Before we start building our GUI, I'll cover the importance of GUI components and Unity's UI tools.

After reading this chapter, you will:

  • Understand the significance of GUIs
  • Understand Unity 5's UI system
  • Be able to create HUD
  • Be able to create minimaps
  • Be able to create full-screen navigational menus
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