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  • Book Overview & Buying Getting Started with Unity 5
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Getting Started with Unity 5

Getting Started with Unity 5

By : Dr. Edward Lavieri Jr.
2.9 (27)
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Getting Started with Unity 5

Getting Started with Unity 5

2.9 (27)
By: Dr. Edward Lavieri Jr.

Overview of this book

If you are a game developer interested in learning Unity 3D from scratch and becoming familiar with its core features, then this book is for you. No prior knowledge of Unity 3D is required.
Table of Contents (10 chapters)
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HUD


A game's HUD is graphical and textual information available to the user at all times. No action should be required of the user, other than to look at a specific region of the screen to read the displays. For example, if you are playing a car-racing game, you might have an odometer, speedometer, compass, fuel tank level, air pressure, and other visual indicators always present on the screen.

Our game will have these on-screen elements:

  • The number of units of corn Colt currently has

  • The number of units of corn Colt has gathered in total

  • The number of units of water Colt currently has

  • The number of units of water Colt has gathered in total

  • The number of piglets, pigs, and blue ribbon pigs currently on the farm

  • The number of chicks, chickens, and blue ribbon chickens currently on the farm

Creating an HUD

The following are the steps to create our game's HUD:

  1. Open the game project and load the scene.

  2. Navigate and select the GameObject | UI | Text option from the drop-down menu. This will result in a...

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Getting Started with Unity 5
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