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  • Book Overview & Buying Getting Started with Unity 5
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Getting Started with Unity 5

Getting Started with Unity 5

By : Dr. Edward Lavieri Jr.
2.9 (27)
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Getting Started with Unity 5

Getting Started with Unity 5

2.9 (27)
By: Dr. Edward Lavieri Jr.

Overview of this book

If you are a game developer interested in learning Unity 3D from scratch and becoming familiar with its core features, then this book is for you. No prior knowledge of Unity 3D is required.
Table of Contents (10 chapters)
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Improving our game


We can be proud of our game, but there is not much for a game player to get excited about once they've played the game for a while. Here are some suggestions to make our game more robust and more enjoyable for users to play.

Audio

Together, we added sound effects for pigs crying and a "points" sound when Colt takes corn or water. The following are some opportunities for additional audio in the game:

  • Background music: A subtle background clip played on a loop will go a long way to making the game more immersive. We created something that is appropriate for the game environment. Be sure to review the priorities you set for each audio clip.

  • Animal sound effects: Ideally, each animal could have three sounds, idle, eating, and drinking. The "pigs crying" sound effect we already added to our game would work for the pig and piglet idle clips. Adding the additional sound effects will help make the game seem more real and add an element of fun.

  • Old farmer: Currently, the old farmer...

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Getting Started with Unity 5
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