Book Image

Getting Started with Unity 5

By : Dr. Edward Lavieri
Book Image

Getting Started with Unity 5

By: Dr. Edward Lavieri

Overview of this book

Table of Contents (15 chapters)

About the Reviewers

Adam Larson has been programming since 2001. His first venture into the game industry started as a programmer, working on digital downloadable titles for Xbox Live Arcade. Since then, he has worked on titles on every modern platform. Adam discovered Unity about 5 years ago, and has been a huge advocate of it as it has grown into the powerhouse it is today.

He currently manages Zymo Entertainment, a small start-up located near Green Bay, Wisconsin. The company focuses on business applications using Unity 3D as well as video games.

Michael E. Miles purchased his first computer in 1979 and since then, he has been hooked on to programming, specifically at the machine language level. The Z80 (TRS80) and 6502 (Apple II) microprocessors were top-of-the-line processors at that time, and he began programming by creating custom commands for each of the BASIC languages of these machines. As the graphic capabilities of PCs increased, his interest in graphics and animation took over with the introduction of AutoCAD. Combining his love for computer graphics and aircrafts, he became an aerospace manufacturing engineer, creating visual/animated fabrication and installation instructions for the manufacture of aircraft structures. To formulate these instructions, he frequently uses CATIA, Blender, After Effects, and has recently been incorporating game engines into his workflows, specifically, Unity and Unreal Engine 4. Michael currently works for various aerospace companies in the aerospace and defense industry as a contract manufacturing engineer, and is originally from Seattle, Washington.