Book Image

GameMaker Cookbook

Book Image

GameMaker Cookbook

Overview of this book

GameMaker: Studio started off as a tool capable of creating simple games using a drag-and-drop interface. Since then, it has grown to become a powerful instrument to make release-ready games for PC, Mac, mobile devices, and even current-gen consoles. GameMaker is designed to allow its users to develop games without having to learn any of the complex programming languages such as C++ or Java. It also allows redistribution across multiple platforms. This book teaches you to harness GameMaker: Studio’s full potential and take your game development to new heights. It begins by covering the basics and lays a solid foundation for advanced GameMaker concepts. Moving on, it covers topics such as controls, physics, and advanced movement, employing a strategic approach to the learning curve. The book concludes by providing insights into complex concepts such as the GUI, menus, save system, lighting, particles, and VFX. By the end of the book, you will be able to design games using GameMaker: Studio and implement the same techniques in other games you intend to design.
Table of Contents (17 chapters)
GameMaker Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Introduction


GameMaker is a great tool for people interested in various aspects of game development. It can be used to quickly create simple, playable games, or even churn out hits like Hotline Miami and Gunpoint. Want to take part in a game jam? GameMaker can save you hours of coding, and as many headaches. Have a game mechanic you want to visualize? GameMaker is great for prototyping; it can do that. Well, you will have to do the work. GameMaker will just make it faster and easier.

Let's take a look at just how quickly and easily we can make a game using GameMaker's drag-and-drop interface.