Book Image

GameMaker Cookbook

Book Image

GameMaker Cookbook

Overview of this book

GameMaker: Studio started off as a tool capable of creating simple games using a drag-and-drop interface. Since then, it has grown to become a powerful instrument to make release-ready games for PC, Mac, mobile devices, and even current-gen consoles. GameMaker is designed to allow its users to develop games without having to learn any of the complex programming languages such as C++ or Java. It also allows redistribution across multiple platforms. This book teaches you to harness GameMaker: Studio’s full potential and take your game development to new heights. It begins by covering the basics and lays a solid foundation for advanced GameMaker concepts. Moving on, it covers topics such as controls, physics, and advanced movement, employing a strategic approach to the learning curve. The book concludes by providing insights into complex concepts such as the GUI, menus, save system, lighting, particles, and VFX. By the end of the book, you will be able to design games using GameMaker: Studio and implement the same techniques in other games you intend to design.
Table of Contents (17 chapters)
GameMaker Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Setting up a controller


Have you ever asked a gamer about his or her favorite gaming setup? Everyone has their preferences, but most gamers are very particular about how they control a game. Some gamers prefer a keyboard and mouse but other gamers, including myself, are quite fond of gamepads. If you check the history of game controllers, you might be surprised to find many variations. You may also be surprised to find how vehemently some gamers will defend their choice of input device, though many will tell you that it all comes down to what's comfortable. Personally, I prefer Xbox 360 and Xbox One controllers. Luckily, these are both compatible with the PC, so we will facilitate the use of one (and other compatible gamepads) in the next recipe.

Getting ready

You'll need at least one controller that can connect to your PC. Big surprise. I will use a wireless Xbox 360 controller that connects to my PC via a dedicated wireless dongle (I love this word; it's just fun to say). Your PC and GameMaker...