In our previous chapters, we developed our 2D games with Python modules that are built on top of a graphical user interface library, such as Tkinter
and Pyglet
. This allowed us to start coding our games without worrying about the lower-level details.
Now we will develop our first 3D game with Python, which will require an understanding of some basic principles of OpenGL, a popular multiplatform API for building 2D and 3D applications. You will learn how to integrate these programs with Pygame, a Python library commonly used to create sprite-based games.
In this chapter, we will cover the following topics:
A steady approach to PyOpenGL and Pygame
Initializing an OpenGL context
Understanding the different modes that can be enabled with OpenGL
How to render lights and simple shapes
Integrating OpenGL with Pygame
Drawing primitives and performance improvements