Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Book Overview & Buying Building a Game with Unity and Blender
  • Table Of Contents Toc
Building a Game with Unity and Blender

Building a Game with Unity and Blender

By : Lee Zhi Eng
3.3 (6)
close
close
Building a Game with Unity and Blender

Building a Game with Unity and Blender

3.3 (6)
By: Lee Zhi Eng

Overview of this book

In the wake of the indie game development scene, game development tools are no longer luxury items costing up to millions of dollars but are now affordable by smaller teams or even individual developers. Among these cutting-edge applications, Blender and Unity stand out from the crowd as a powerful combination that allows small-to-no budget indie developers or hobbyists alike to develop games that they have always dreamt of creating. Starting from the beginning, this book will cover designing the game concept, constructing the gameplay, creating the characters and environment, implementing game logic and basic artificial intelligence, and finally deploying the game for others to play. By sequentially working through the steps in each chapter, you will quickly master the skills required to develop your dream game from scratch.
Table of Contents (11 chapters)
close
close
10
Index

Creating the monster's 3D model


In this chapter, we will be using the character concepts from the previous chapter to walk you through the process of constructing a 3D game character from scratch. Once you have learned how to do that, you can then try to draw your own concepts and turn it into a 3D model!

You may ask why we start constructing the monster first, and not the player character. The reason for this is because the body shape of the monster is much simpler compared to the player character. Constructing a humanoid 3D model is not the best way for a newbie to learn the basics of 3D modeling. We will come back to the player character once you have mastered the basic skills.

The first thing we need to do is to refer back to our monster concept art and try to imagine its body shape using just the combination of primitive geometries. This will help you see through the complexity of details such as texture, color, facial expression, and so on, and focus solely on the shape. This will help...

CONTINUE READING
83
Tech Concepts
36
Programming languages
73
Tech Tools
Icon Unlimited access to the largest independent learning library in tech of over 8,000 expert-authored tech books and videos.
Icon Innovative learning tools, including AI book assistants, code context explainers, and text-to-speech.
Icon 50+ new titles added per month and exclusive early access to books as they are being written.
Building a Game with Unity and Blender
notes
bookmark Notes and Bookmarks search Search in title playlist Add to playlist font-size Font size

Change the font size

margin-width Margin width

Change margin width

day-mode Day/Sepia/Night Modes

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Confirmation

Modal Close icon
claim successful

Buy this book with your credits?

Modal Close icon
Are you sure you want to buy this book with one of your credits?
Close
YES, BUY

Submit Your Feedback

Modal Close icon
Modal Close icon
Modal Close icon