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Building a Game with Unity and Blender

Building a Game with Unity and Blender

By : Lee Zhi Eng
3.3 (6)
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Building a Game with Unity and Blender

Building a Game with Unity and Blender

3.3 (6)
By: Lee Zhi Eng

Overview of this book

In the wake of the indie game development scene, game development tools are no longer luxury items costing up to millions of dollars but are now affordable by smaller teams or even individual developers. Among these cutting-edge applications, Blender and Unity stand out from the crowd as a powerful combination that allows small-to-no budget indie developers or hobbyists alike to develop games that they have always dreamt of creating. Starting from the beginning, this book will cover designing the game concept, constructing the gameplay, creating the characters and environment, implementing game logic and basic artificial intelligence, and finally deploying the game for others to play. By sequentially working through the steps in each chapter, you will quickly master the skills required to develop your dream game from scratch.
Table of Contents (11 chapters)
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10
Index

Summary

Unity makes multiplatform publishing easy for game developers with just a click of a button, which traditionally costs a big sum of money just to port a game to a different platform. This has totally changed the landscape of game development, where smaller game developer teams are now able to publish their games for multiple platforms without worrying about the budget and technical know-how. On the other hand, big studios can also take advantage of this to reduce development risk and gain more sales to cover their enormous development costs.

We have now come to the end of the book. I hope you have gained the sufficient knowledge and acquired the skills to kickstart your first game project! I sincerely apologize if you think there is anything that I could have done better or if there is anything you feel is lacking in the book. Do contact me if there is. All the best!

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Building a Game with Unity and Blender
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