In this chapter, we will learn how to use software named Unity, which is used to develop games. We will learn how to import the 3D models that we built in Blender, as well as the textures that we created earlier into Unity. After this, we will put everything together to form a level.
In this chapter, we will cover the following:
Basic user interface of Unity
Import environment assets
Introducing prefabs
Setting up terrain
Setting up water surfaces
Setting up foliage
Setting up environment lighting
Optimizing scenes with occlusion culling
Importing character assets