Book Image

Building a Game with Unity and Blender

Book Image

Building a Game with Unity and Blender

Overview of this book

In the wake of the indie game development scene, game development tools are no longer luxury items costing up to millions of dollars but are now affordable by smaller teams or even individual developers. Among these cutting-edge applications, Blender and Unity stand out from the crowd as a powerful combination that allows small-to-no budget indie developers or hobbyists alike to develop games that they have always dreamt of creating. Starting from the beginning, this book will cover designing the game concept, constructing the gameplay, creating the characters and environment, implementing game logic and basic artificial intelligence, and finally deploying the game for others to play. By sequentially working through the steps in each chapter, you will quickly master the skills required to develop your dream game from scratch.
Table of Contents (16 chapters)
Building a Game with Unity and Blender
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 7. Creating Levels and Game Progression

In this chapter, we will discuss how to create player stats and alter it through power-up items. We will also discuss how to create a more advanced enemy AI that is able to patrol randomly in the game level, as well as how to create save points that can be used by the players to save their game progression.

In this chapter, we will cover the following:

  • Creating character attributes

  • Adding in-game items and power-ups

  • Improving enemy AI

  • Adding save points