Building a Game with Unity and Blender
Building a Game with Unity and Blender
Overview of this book
In the wake of the indie game development scene, game development tools are no longer luxury items costing up to millions of dollars but are now affordable by smaller teams or even individual developers. Among these cutting-edge applications, Blender and Unity stand out from the crowd as a powerful combination that allows small-to-no budget indie developers or hobbyists alike to develop games that they have always dreamt of creating.
Starting from the beginning, this book will cover designing the game concept, constructing the gameplay, creating the characters and environment, implementing game logic and basic artificial intelligence, and finally deploying the game for others to play. By sequentially working through the steps in each chapter, you will quickly master the skills required to develop your dream game from scratch.
Table of Contents (16 chapters)
Building a Game with Unity and Blender
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Creating Your Game Concept
Creating Characters
Animating Your Characters
Creating the Environment
Integrating Your Assets into the Game
Developing the Game Structure
Creating Levels and Game Progression
Post-Production and Visual FX
Deploying the Game
Index
Customer Reviews