Book Image

Blueprints Visual Scripting for Unreal Engine

By : Brenden Sewell
Book Image

Blueprints Visual Scripting for Unreal Engine

By: Brenden Sewell

Overview of this book

Blueprints Visual Scripting for Unreal Engine is a step-by-step approach to building a fully functional game, one system at a time. Starting with a basic First Person Shooter template, each chapter will extend the prototype to create an increasingly complex and robust game experience. You will progress from creating basic shooting mechanics to gradually more complex systems that will generate user interface elements and intelligent enemy behavior. Focusing on universally applicable skills, the expertise you will develop in utilizing Blueprints can translate to other types of genres. By the time you finish the book, you will have a fully functional First Person Shooter game and the skills necessary to expand on the game to develop an entertaining, memorable experience for your players. From making customizations to player movement to creating new AI and game mechanics from scratch, you will discover everything you need to know to get started with game development using Blueprints and Unreal Engine 4.
Table of Contents (15 chapters)
Blueprints Visual Scripting for Unreal Engine
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

About the Reviewers

Faris Ansari is an IT professional from Pakistan, who has skills and interest in Unity 3D, Unreal Engine, Cocos2d, the Allegro library, OpenGL, and other game development environments. He started his career as a game developer and worked on successful games that generated huge revenues. He also possesses the skills required for, and takes on new challenges while, working on new technologies, especially open source technologies.

Faris has reviewed the book Learning NGUI for Unity.

His hobbies consist of playing games, learning new things, and watching movies. He is very interested in working with fellow coworkers and friends on innovative ideas. His favorite saying is, "Every professional was once a beginner."

Feel free to contact him and discuss something innovative. He can be reached on LinkedIn at https://www.linkedin.com/in/farisansari.

Scott Hafner is a professional game designer with over 10 years of experience in the video game industry. Over the course of his career, he has worked as a producer, game designer, and level designer on a range of platforms and genres, including MMOs, third-person shooters, and RPGs.

Marcin Kamiński is working for CTAdventure as a senior programmer and has his own company, Digital Hussars. Previously, he worked for Artifex Mundi, CI Game, and Vivid Games. His main fields of expertise are artificial intelligence and network programming. For 14 years, he has helped develop great games for PCs, consoles, and mobiles.

Marcin was also a reviewer of the books Unity iOS Essentials and Unity 2D Game Development Cookbook.

Alankar Pradhan hails from Mumbai, Maharashtra. He did his schooling from I.E.S.'s CPV High School. He is an ambitious person who loves interacting with new people, dancing, kickboxing, traveling, spending leisure time with friends, and playing games on PCs and mobiles. Games have always been a passion in his life. More than just playing games, how things worked was his main curiosity. Hence, he decided to pursue his career in this. Alankar completed his BSc honors in software development from Sheffield Hallam University, UK. He has done his master's in video game programming and management (video game director; BAC+5 equivalent) from DSK Supinfogame, where he undertook industry-oriented projects to increase his skill sets and gave his best to do so. Alankar worked as a game programming intern at Walt Disney, India. During his internship, he was working on a live project called Hitout Heroes. His name was added to the credits due to his noticeable work accomplished. He also interned as a game programmer with DSK Green Ice Games, and then went on to work as a video game programmer on a game targeted at PCs and consoles. This game, Death God University (D.G.U), was released on July 1, 2015. Another project he is working on is The Forsaken Mountains.

Alankar has worked on many small projects in teams as well as individually to sharpen his own skills in various languages, such as C#, C++, Java, Unreal scripting, Python, Lua, Groovy/Grails, HTML5/CSS and so on. He is familiar with engines such as Unity3D, Unreal Development Kit, and Visual Studio and SDKs such as NetBeans, Eclipse, and Wintermute. In 2013, his dissertation work on Comparison between Python and Lua in Gaming Industry got published as a book. He has worked with Packt Publishing previously as a technical reviewer of Creating E-Learning Games With Unity and Learning Unreal Engine iOS Game Development.

Other than this, Alankar likes to read, listen to music, and write poems and short stories at times. He has his own website at http://alan.poetrycraze.com, where he posts his poems. He has also published a book, The Art Of Lost Words, which is available on Amazon.com.

His e-mail ID is . You can visit his portfolio site at alankarpradhan.wix.com/my-portfolio or contact him on Facebook at www.facebook.com/alankar.pradhan.

Matt Sutherlin has been working in the games industry over the last decade, where he's served roles ranging from a QA and scripter to an engine programmer and a technical artist. Most recently, he has had a strong focus on graphics technology, working on engine renderers, art pipelines, and shaders for AAA titles such as Heroes of the Storm and Halo 5: Guardians.