Book Image

3D Game Design with Unreal Engine 4 and Blender

By : Jessica Plowman
Book Image

3D Game Design with Unreal Engine 4 and Blender

By: Jessica Plowman

Overview of this book

Unreal Engine 4 now has support for Blender, which was not available in earlier versions. This has opened up new possibilities and that is where this book comes in. This is the first book in the market combining these two powerful game and graphic engines. Readers will build an amazing high-level game environment with UE4 and will show them how to use the power of Blender 3D to create stunning animations and 3D effects for their game. This book will start with creating levels, 3D assets for the game, game progression, light and environment control, animation, and so on. Then it will teach readers to add amazing visual effects to their game by applying rendering, lighting, rigging, and compositing techniques in Blender. Finally, readers will learn how to smoothly transfer blender files to UE4 and animate the game assets. Each chapter will add complexities to the game environment.
Table of Contents (16 chapters)
3D Game Design with Unreal Engine 4 and Blender
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Chapter 2. Starting Our First Project

Now it's time for the exciting stuff! As we move forward with building our first project, we are going to use the design process we talked about in the last chapter and start with a level sketch. You might be tempted to just open up Unreal and jump right in, right? Why spend time drawing when I could be building that sweet level I've always wanted? Well, here's why. The best way to avoid multiple revisions and costly time spent redoing sections of your level is to plan in advance. Figure out the setting, architecture, background, and story of your level. Put some thought into where you will place story cues and power ups. Run your ideas by friends, players, and team members. Incorporate the feedback you receive and then build your level. It's the level designer's equivalent of "measure twice, cut once".

Let's take a look at our level sketch:

Our first level map!

So here is our first level. The level itself is pretty basic. We have two rooms connected by...