Book Image

3D Game Design with Unreal Engine 4 and Blender

By : Jessica Plowman
Book Image

3D Game Design with Unreal Engine 4 and Blender

By: Jessica Plowman

Overview of this book

Unreal Engine 4 now has support for Blender, which was not available in earlier versions. This has opened up new possibilities and that is where this book comes in. This is the first book in the market combining these two powerful game and graphic engines. Readers will build an amazing high-level game environment with UE4 and will show them how to use the power of Blender 3D to create stunning animations and 3D effects for their game. This book will start with creating levels, 3D assets for the game, game progression, light and environment control, animation, and so on. Then it will teach readers to add amazing visual effects to their game by applying rendering, lighting, rigging, and compositing techniques in Blender. Finally, readers will learn how to smoothly transfer blender files to UE4 and animate the game assets. Each chapter will add complexities to the game environment.
Table of Contents (16 chapters)
3D Game Design with Unreal Engine 4 and Blender
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Summary


Wow, what a ride! In this chapter we explored different UV unwrapping techniques and applied them to the different portions of the Artifact. We then joined all of the different pieces of our game asset together and created one unified UV map. With our UV map in hand, we imported the Artifact into Substance Painter, a texturing program that utilizes Physically Based Rendering techniques to create realistic material solutions. Within this sophisticated program, we painted new detail directly onto the Artifact pieces and splashed an amazing coat of paint on them to enhance the Artifact's sinister look. In the next chapter, we will explore ways to animate the Artifact and assemble the final version of this sinister object in Unreal Engine 4.