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  • Book Overview & Buying 3D Game Design with Unreal Engine 4 and Blender
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3D Game Design with Unreal Engine 4 and Blender

3D Game Design with Unreal Engine 4 and Blender

By : Jessica Plowman
4.3 (8)
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3D Game Design with Unreal Engine 4 and Blender

3D Game Design with Unreal Engine 4 and Blender

4.3 (8)
By: Jessica Plowman

Overview of this book

Unreal Engine 4 now has support for Blender, which was not available in earlier versions. This has opened up new possibilities and that is where this book comes in. This is the first book in the market combining these two powerful game and graphic engines. Readers will build an amazing high-level game environment with UE4 and will show them how to use the power of Blender 3D to create stunning animations and 3D effects for their game. This book will start with creating levels, 3D assets for the game, game progression, light and environment control, animation, and so on. Then it will teach readers to add amazing visual effects to their game by applying rendering, lighting, rigging, and compositing techniques in Blender. Finally, readers will learn how to smoothly transfer blender files to UE4 and animate the game assets. Each chapter will add complexities to the game environment.
Table of Contents (11 chapters)
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10
Index

Using different types of light

Throughout the level, we have been using basic lights just to give our work in progress some illumination. In this section, we are going to transform our lighting into something that seems more realistic for our theme and communicates it to the player. Proper lighting is something that is important to make a scene or environment seem believable. It can make an audience feel anxious or scared, and create a sense of tension. It can communicate danger or safety. In games, it can even be a game mechanic. In our scene, we are going to use lighting to communicate a sense of mystery and a tension that something just might be going on beyond the player's ability to see.

To create this feel, let's think about what we might need. Plunging our corners into shadow and limiting the player's line of sight can go a long way to making them think that something might be stalking them, just out of sight. Using different colored lights to denote danger and safety...

Visually different images
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83
Tech Concepts
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Programming languages
73
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3D Game Design with Unreal Engine 4 and Blender
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