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  • Book Overview & Buying 3D Game Design with Unreal Engine 4 and Blender
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3D Game Design with Unreal Engine 4 and Blender

3D Game Design with Unreal Engine 4 and Blender

By : Jessica Plowman
4.3 (8)
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3D Game Design with Unreal Engine 4 and Blender

3D Game Design with Unreal Engine 4 and Blender

4.3 (8)
By: Jessica Plowman

Overview of this book

Unreal Engine 4 now has support for Blender, which was not available in earlier versions. This has opened up new possibilities and that is where this book comes in. This is the first book in the market combining these two powerful game and graphic engines. Readers will build an amazing high-level game environment with UE4 and will show them how to use the power of Blender 3D to create stunning animations and 3D effects for their game. This book will start with creating levels, 3D assets for the game, game progression, light and environment control, animation, and so on. Then it will teach readers to add amazing visual effects to their game by applying rendering, lighting, rigging, and compositing techniques in Blender. Finally, readers will learn how to smoothly transfer blender files to UE4 and animate the game assets. Each chapter will add complexities to the game environment.
Table of Contents (11 chapters)
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10
Index

Chapter 4. Getting the Assets to the Level

In the last chapter, we used our whitebox level to determine which of our simple shapes would be the first to be turned into a 3D asset. Having settled on turning the cubes in our cargo hold into crates, we used Blender to create our 3D game asset and UV unwrap it for use in Unreal. But how do we get it from Blender to Unreal? For that, we have to go through the process of exporting our object from Blender as an FBX file and importing it into Unreal. Then we can connect the newly imported static mesh to a material, add collision primitives, and add it into our level as a usable object. This process is called the art pipeline. In this chapter, we will cover the following topics:

  • Exporting our object from Blender
  • What is FBX?
  • Importing our object into Unreal
  • Setting up and using our new 3D game asset
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83
Tech Concepts
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Programming languages
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3D Game Design with Unreal Engine 4 and Blender
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