Book Image

3D Game Design with Unreal Engine 4 and Blender

By : Jessica Plowman
Book Image

3D Game Design with Unreal Engine 4 and Blender

By: Jessica Plowman

Overview of this book

Unreal Engine 4 now has support for Blender, which was not available in earlier versions. This has opened up new possibilities and that is where this book comes in. This is the first book in the market combining these two powerful game and graphic engines. Readers will build an amazing high-level game environment with UE4 and will show them how to use the power of Blender 3D to create stunning animations and 3D effects for their game. This book will start with creating levels, 3D assets for the game, game progression, light and environment control, animation, and so on. Then it will teach readers to add amazing visual effects to their game by applying rendering, lighting, rigging, and compositing techniques in Blender. Finally, readers will learn how to smoothly transfer blender files to UE4 and animate the game assets. Each chapter will add complexities to the game environment.
Table of Contents (16 chapters)
3D Game Design with Unreal Engine 4 and Blender
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Chapter 5. Taking This Level Up a Notch

Now that we have experienced the art pipeline for Unreal, let's kick our level design up a notch. In this chapter and the following chapters, we will be using the same process that we used previously, but we will be incorporating additional elements such as more level scripting, win conditions, animated game assets, and more. We will be further developing the story for our game and communicating to the player through level design and environment choices. The result will be a second level that builds off the survival horror feel we started building on the cargo ship. In this chapter, we will cover the following topics:

  • Planning a more complex level

  • Whiteboxing a level for better asset creation

  • Level design principles

  • Advanced scripting techniques

  • Win and loss conditions