Book Image

3D Game Design with Unreal Engine 4 and Blender

By : Jessica Plowman
Book Image

3D Game Design with Unreal Engine 4 and Blender

By: Jessica Plowman

Overview of this book

Unreal Engine 4 now has support for Blender, which was not available in earlier versions. This has opened up new possibilities and that is where this book comes in. This is the first book in the market combining these two powerful game and graphic engines. Readers will build an amazing high-level game environment with UE4 and will show them how to use the power of Blender 3D to create stunning animations and 3D effects for their game. This book will start with creating levels, 3D assets for the game, game progression, light and environment control, animation, and so on. Then it will teach readers to add amazing visual effects to their game by applying rendering, lighting, rigging, and compositing techniques in Blender. Finally, readers will learn how to smoothly transfer blender files to UE4 and animate the game assets. Each chapter will add complexities to the game environment.
Table of Contents (16 chapters)
3D Game Design with Unreal Engine 4 and Blender
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Chapter 6. Monster Assets – The Level Totally Needs One of These

The mystery continues! At this point, the player has made it back to the import/export broker's shop in the Marketplace section of our space station, but what do they see? We could go a few different ways here, such as an interdimensional portal, advanced military hardware, or even something mystical. One of my favorite authors has always been H.P. Lovecraft, a horror fiction writer from the early 1900s. His short stories often revolved around themes of forbidden knowledge, cults, hidden secrets, and madness-inducing horrors, and he often talked about Elder Gods from beyond the stars. What if our intrepid hero stumbled upon an Artifact from another world with ties to just such a nameless star god that devours sanity? Surely, an importer on a busy space station could make a fortune selling such a thing to a collector. Why would he care about the stories of madness attached to it? That would only add to the allure of the purchase...