Here we are. The end. Together, we've begun the process of creating a pretty good game idea. We started with a basic level that, when it comes right down to it, is simply two rooms connected by a hallway with a simple crate. From humble beginnings, our game has grown, as have our skills. Our simple cargo ship leads the player to a larger space station level. This level includes scripted events to move the story along and a game asset that looks great and animates. However, we are not done. How do we end our journey? We blow things up, that's how!
In this chapter, we will cover the following topics:
Using class blueprints to bring it all together
Creating an explosion using sound effects
Adding particle effects