Book Image

3D Game Design with Unreal Engine 4 and Blender

By : Jessica Plowman
Book Image

3D Game Design with Unreal Engine 4 and Blender

By: Jessica Plowman

Overview of this book

Unreal Engine 4 now has support for Blender, which was not available in earlier versions. This has opened up new possibilities and that is where this book comes in. This is the first book in the market combining these two powerful game and graphic engines. Readers will build an amazing high-level game environment with UE4 and will show them how to use the power of Blender 3D to create stunning animations and 3D effects for their game. This book will start with creating levels, 3D assets for the game, game progression, light and environment control, animation, and so on. Then it will teach readers to add amazing visual effects to their game by applying rendering, lighting, rigging, and compositing techniques in Blender. Finally, readers will learn how to smoothly transfer blender files to UE4 and animate the game assets. Each chapter will add complexities to the game environment.
Table of Contents (16 chapters)
3D Game Design with Unreal Engine 4 and Blender
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Chapter 9. Bang Bang – Let's Make It Explode

Here we are. The end. Together, we've begun the process of creating a pretty good game idea. We started with a basic level that, when it comes right down to it, is simply two rooms connected by a hallway with a simple crate. From humble beginnings, our game has grown, as have our skills. Our simple cargo ship leads the player to a larger space station level. This level includes scripted events to move the story along and a game asset that looks great and animates. However, we are not done. How do we end our journey? We blow things up, that's how!

In this chapter, we will cover the following topics:

  • Using class blueprints to bring it all together

  • Creating an explosion using sound effects

  • Adding particle effects