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  • Book Overview & Buying 3D Game Design with Unreal Engine 4 and Blender
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3D Game Design with Unreal Engine 4 and Blender

3D Game Design with Unreal Engine 4 and Blender

By : Jessica Plowman
4.3 (8)
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3D Game Design with Unreal Engine 4 and Blender

3D Game Design with Unreal Engine 4 and Blender

4.3 (8)
By: Jessica Plowman

Overview of this book

Unreal Engine 4 now has support for Blender, which was not available in earlier versions. This has opened up new possibilities and that is where this book comes in. This is the first book in the market combining these two powerful game and graphic engines. Readers will build an amazing high-level game environment with UE4 and will show them how to use the power of Blender 3D to create stunning animations and 3D effects for their game. This book will start with creating levels, 3D assets for the game, game progression, light and environment control, animation, and so on. Then it will teach readers to add amazing visual effects to their game by applying rendering, lighting, rigging, and compositing techniques in Blender. Finally, readers will learn how to smoothly transfer blender files to UE4 and animate the game assets. Each chapter will add complexities to the game environment.
Table of Contents (11 chapters)
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10
Index

Using sound effects


Now that we have the Artifact, tentacles, and animation working in our level, we could just stop there and call it done, right? We could, but wouldn't it be more fun give the player an opportunity to strike back at the dark power that has taken over our space station? Let's blow that Artifact up!

Before we just jump right in, we need to plan this out a bit. This will help us be able to think through the programming logic of the blueprint sequence and plan out how to build the explosion. So what goes into a great video game explosion? Well there has to be sound. Without a good solid explosion sound, any attempt at this will fall flat. We also need fire, smoke, and chunks to really make it shine. There has to be some type of instigating event, such as time, player interaction, or damage. Lastly, a rough sequence of events might be event, sound, explosion particle, smoke particle, delete object, and chunky particle. This way the smoke, explosion, and chunky particle effect...

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83
Tech Concepts
36
Programming languages
73
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3D Game Design with Unreal Engine 4 and Blender
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