Book Image

Virtual Reality Blueprints

By : Charles Palmer, John Williamson
Book Image

Virtual Reality Blueprints

By: Charles Palmer, John Williamson

Overview of this book

Are you new to virtual reality? Do you want to create exciting interactive VR applications? There's no need to be daunted by the thought of creating interactive VR applications, it's much easier than you think with this hands-on, project-based guide that will take you through VR development essentials for desktop and mobile-based games and applications. Explore the three top platforms—Cardboard VR, Gear VR, and OculusVR —to design immersive experiences from scratch. You’ll start by understanding the science-fiction roots of virtual reality and then build your first VR experience using Cardboard VR. You'll then delve into user interactions in virtual space for the Google Cardboard then move on to creating a virtual gallery with Gear VR. Then you will learn all about virtual movements, state machines, and spawning while you shoot zombies in the Oculus Rift headset. Next, you'll construct a Carnival Midway, complete with two common games to entertain players. Along the way, you will explore the best practices for VR development, review game design tips, discuss methods for combating motion sickness and identify alternate uses for VR applications
Table of Contents (12 chapters)

Carnival Midway Games — Part 1

"After 37 years of making games, I only now feel like I found my groove. No one starts day one and says 'Hey, I am a master at this.' Be intimidated. Experiment. Make something good or bad but make it. I am still far from mastering anything. And that's okay."
- Brenda Romero,Game Designer

This project will be the capstone in our exploration of virtual reality. So far, we have evaluated stationary scenes where the player has limited interaction with the environment. But now we will focus on three additional types of interaction: navigation, grasping, and tracking.

This final project is a carnival scene with two midway-style games to illustrate interactivity. By completing this project, you will...