Have you ever wanted to build your own VR experience? Do you have an idea for creating an immersive environment? Do you have access to a VR headset? If any of these questions are true, then this book is for you. The content here is intended for programmers and non-programmers alike. Some knowledge of the Unity game engine is required, but even novice developers should be able to follow along and adapt to the step-by-step tutorials.
Virtual Reality Blueprints
By :
Virtual Reality Blueprints
By:
Overview of this book
Are you new to virtual reality? Do you want to create exciting interactive VR applications? There's no need to be daunted by the thought of creating interactive VR applications, it's much easier than you think with this hands-on, project-based guide that will take you through VR development essentials for desktop and mobile-based games and applications. Explore the three top platforms—Cardboard VR, Gear VR, and OculusVR —to design immersive experiences from scratch.
You’ll start by understanding the science-fiction roots of virtual reality and then build your first VR experience using Cardboard VR. You'll then delve into user interactions in virtual space for the Google Cardboard then move on to creating a virtual gallery with Gear VR. Then you will learn all about virtual movements, state machines, and spawning while you shoot zombies in the Oculus Rift headset. Next, you'll construct a Carnival Midway, complete with two common games to entertain players.
Along the way, you will explore the best practices for VR development, review game design tips, discuss methods for combating motion sickness and identify alternate uses for VR applications
Table of Contents (12 chapters)
Preface
Free Chapter
The Past, Present, and Future of VR
Building a Solar System for Google Cardboard
Building an Image Gallery System for the Gear VR
Adding User Interactions to the Virtual Gallery Project
Fighting Zombies on the Oculus Rift
Scripting Zombies for the Oculus Rift
Carnival Midway Games — Part 1
Carnival Midway Games — Part 2
VR Hardware Roundup
VR Terms and Definitions
Other Books You May Enjoy
Customer Reviews