Book Image

Virtual Reality Blueprints

By : Charles Palmer, John Williamson
Book Image

Virtual Reality Blueprints

By: Charles Palmer, John Williamson

Overview of this book

Are you new to virtual reality? Do you want to create exciting interactive VR applications? There's no need to be daunted by the thought of creating interactive VR applications, it's much easier than you think with this hands-on, project-based guide that will take you through VR development essentials for desktop and mobile-based games and applications. Explore the three top platforms—Cardboard VR, Gear VR, and OculusVR —to design immersive experiences from scratch. You’ll start by understanding the science-fiction roots of virtual reality and then build your first VR experience using Cardboard VR. You'll then delve into user interactions in virtual space for the Google Cardboard then move on to creating a virtual gallery with Gear VR. Then you will learn all about virtual movements, state machines, and spawning while you shoot zombies in the Oculus Rift headset. Next, you'll construct a Carnival Midway, complete with two common games to entertain players. Along the way, you will explore the best practices for VR development, review game design tips, discuss methods for combating motion sickness and identify alternate uses for VR applications
Table of Contents (12 chapters)


In the next chapter, we will construct the game props, animations, and scripts needed to facilitate gameplay in the scene. But for now, it might be a good time to add more environmental clutter. Are there objects or activities missing from our little scene? Use simple geometry and materials to flesh out the environment, limit the player's view, and keep focused on the midway booths.

Potential objects to include are the following:

  • Smaller booths (ticket sales, fortune-tellers, a dunk tank, or a strongman game)
  • Food vendors (cotton candy, hot dogs, deep-fried things on sticks...)
  • Distant rides visible over fences and through trees
  • Balloons attached to booths or other elements
  • Random crates, barrels, and trash cans