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Hands-On Unity 2021 Game Development

Hands-On Unity 2021 Game Development - Second Edition

By : Nicolas Alejandro Borromeo
4.1 (22)
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Hands-On Unity 2021 Game Development

Hands-On Unity 2021 Game Development

4.1 (22)
By: Nicolas Alejandro Borromeo

Overview of this book

Learning how to use Unity is the quickest way to creating a full game, but that’s not all you can do with this simple, yet comprehensive suite of video game development tools – Unity is just as useful for creating AR/VR experiences, complex simulations, real-time realistic rendering, films, and practical games for training and education. Hands-On Unity 2021 Game Development outlines a practical journey to creating your first full game from the ground up, building it step-by-step and applying your knowledge as you progress. Complete with hands-on tutorials and projects, this easy-to-follow guide will teach you how to develop the game using several Unity tools. As you advance, you will learn how to use the Unity engine, create simple scripts using C#, integrate graphics, sound, and animations, and manipulate physics to create interesting mechanics for your game. You’ll be able to apply all the knowledge that you gain to a real-world game. Later chapters will show you how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs efficiently. Finally, you'll work with Unity's AR tools to create AR experiences for 3D apps and games. By the end of this Unity book, you will have created a complete game and built a solid foundation in using a wide variety of Unity tools.
Table of Contents (29 chapters)
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1
Section 1 – Our First Level
7
Section 2 – Improving Graphics and Sound
16
Section 3 – Scripting Level Interactivity with C#
24
Section 4 – Releasing Your Game

Chapter 1: Designing a Game from Scratch

Welcome to the first chapter of the book! I am sure you are as super excited as I am to start this amazing journey into game development with Unity. We will be approaching game development in four parts. First, we will be talking about the basics of game development, looking at topics such as how to design your game before you start coding, and then we will prototype a simple first level using Unity. Then, we will dive into graphics to explore the look and feel of a good game. Later, we will learn how to get everything moving through the use of scripting. Finally, we will see how you can finish and publish your game. As you go through the chapters, you will apply every concept to a full game project, so you will end the book with a fully functional shooter game.

In this chapter, we will design our game, Super Shooter. This phase is known as pre-production, where we will create a development plan. Our game design will include all the functionality we want in our game: the player character, the non-player characters, game assets, animations, and more. We will also use screen mock-ups to document our game's design. We will look at related concepts regarding the use of Unity for our game along the way. We will be discussing which pieces of documentation are necessary for all design work we will be doing throughout this chapter.

Specifically, we will examine the following concepts in this chapter:

  • Game concept
  • Game characters
  • Gameplay
  • The difficulty balance
  • Documentation
CONTINUE READING
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Tech Concepts
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Programming languages
73
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Hands-On Unity 2021 Game Development
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