Book Image

Hands-On Unity 2021 Game Development - Second Edition

By : Nicolas Alejandro Borromeo
Book Image

Hands-On Unity 2021 Game Development - Second Edition

By: Nicolas Alejandro Borromeo

Overview of this book

Learning how to use Unity is the quickest way to creating a full game, but that’s not all you can do with this simple, yet comprehensive suite of video game development tools – Unity is just as useful for creating AR/VR experiences, complex simulations, real-time realistic rendering, films, and practical games for training and education. Hands-On Unity 2021 Game Development outlines a practical journey to creating your first full game from the ground up, building it step-by-step and applying your knowledge as you progress. Complete with hands-on tutorials and projects, this easy-to-follow guide will teach you how to develop the game using several Unity tools. As you advance, you will learn how to use the Unity engine, create simple scripts using C#, integrate graphics, sound, and animations, and manipulate physics to create interesting mechanics for your game. You’ll be able to apply all the knowledge that you gain to a real-world game. Later chapters will show you how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs efficiently. Finally, you'll work with Unity's AR tools to create AR experiences for 3D apps and games. By the end of this Unity book, you will have created a complete game and built a solid foundation in using a wide variety of Unity tools.
Table of Contents (29 chapters)
1
Section 1 – Our First Level
7
Section 2 – Improving Graphics and Sound
16
Section 3 – Scripting Level Interactivity with C#
24
Section 4 – Releasing Your Game

Summary

Feedback is an important topic in video games. It gives valuable information to the player, such as the location of enemies if there is a 3D sound setup, distant shooting depicted by muzzles being shot in the background, life bars indicating that the player is about to die, and animations that react according to the player's movements. In this chapter, we saw different forms of feedback, sounds, VFX, animations, and the UI, which we created in part 2 of this book. Here, we learned how to use scripting to connect the UI to the game.

Now, you can script the UI, particle systems, and sounds to react to the game status, including changing the score text or the life bars of the UI or playing particle and sound effects when the character shoots. This improves the player's immersion experience in your game.

In the next chapter, we are going to discuss how to create a challenging AI for our enemies.