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  • Book Overview & Buying Hands-On Unity 2021 Game Development
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Hands-On Unity 2021 Game Development

Hands-On Unity 2021 Game Development - Second Edition

By : Nicolas Alejandro Borromeo
4.1 (22)
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Hands-On Unity 2021 Game Development

Hands-On Unity 2021 Game Development

4.1 (22)
By: Nicolas Alejandro Borromeo

Overview of this book

Learning how to use Unity is the quickest way to creating a full game, but that’s not all you can do with this simple, yet comprehensive suite of video game development tools – Unity is just as useful for creating AR/VR experiences, complex simulations, real-time realistic rendering, films, and practical games for training and education. Hands-On Unity 2021 Game Development outlines a practical journey to creating your first full game from the ground up, building it step-by-step and applying your knowledge as you progress. Complete with hands-on tutorials and projects, this easy-to-follow guide will teach you how to develop the game using several Unity tools. As you advance, you will learn how to use the Unity engine, create simple scripts using C#, integrate graphics, sound, and animations, and manipulate physics to create interesting mechanics for your game. You’ll be able to apply all the knowledge that you gain to a real-world game. Later chapters will show you how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs efficiently. Finally, you'll work with Unity's AR tools to create AR experiences for 3D apps and games. By the end of this Unity book, you will have created a complete game and built a solid foundation in using a wide variety of Unity tools.
Table of Contents (29 chapters)
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1
Section 1 – Our First Level
7
Section 2 – Improving Graphics and Sound
16
Section 3 – Scripting Level Interactivity with C#
24
Section 4 – Releasing Your Game

Scripting feedback

We just used the UI to pass on data to the user so that they know what is happening, but sometimes that's not enough. We can reinforce game events using other types of feedback, such as sound and explosions, which we integrated into previous chapters.

In this section, we will explore the following feedback concepts:

  • Scripting visual feedback
  • Scripting audio feedback
  • Scripting animations

We will start seeing how to make our gameplay have more feedback, with different visuals used in the right moments, such as audio and particle systems. Then, we are going to make the animations of our characters match these moments, for example, we will create the illusion that they are actually walking.

Scripting visual feedback

Visual feedback is the concept of using different VFX, such as particles and a VFX graph, to reinforce what is happening. For example, say right now we are shooting, and we know that this is happening because we can see...

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Hands-On Unity 2021 Game Development
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