Book Image

Hands-On Unity 2021 Game Development - Second Edition

By : Nicolas Alejandro Borromeo
Book Image

Hands-On Unity 2021 Game Development - Second Edition

By: Nicolas Alejandro Borromeo

Overview of this book

Learning how to use Unity is the quickest way to creating a full game, but that’s not all you can do with this simple, yet comprehensive suite of video game development tools – Unity is just as useful for creating AR/VR experiences, complex simulations, real-time realistic rendering, films, and practical games for training and education. Hands-On Unity 2021 Game Development outlines a practical journey to creating your first full game from the ground up, building it step-by-step and applying your knowledge as you progress. Complete with hands-on tutorials and projects, this easy-to-follow guide will teach you how to develop the game using several Unity tools. As you advance, you will learn how to use the Unity engine, create simple scripts using C#, integrate graphics, sound, and animations, and manipulate physics to create interesting mechanics for your game. You’ll be able to apply all the knowledge that you gain to a real-world game. Later chapters will show you how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs efficiently. Finally, you'll work with Unity's AR tools to create AR experiences for 3D apps and games. By the end of this Unity book, you will have created a complete game and built a solid foundation in using a wide variety of Unity tools.
Table of Contents (29 chapters)
1
Section 1 – Our First Level
7
Section 2 – Improving Graphics and Sound
16
Section 3 – Scripting Level Interactivity with C#
24
Section 4 – Releasing Your Game

Summary

In this chapter, we explored the basic concepts that you will use while creating scripts. We discussed the concept of a script's assets and how the C# ones must inherit from MonoBehaviour to be accepted by Unity in order to create our own scripts. We also saw how to mix events and instructions to add behavior to an object and how to use fields in instructions to customize what they do. All of this was done using both C# and Visual Scripting.

We explored the basics of scripting to ensure that everyone is on the same page. However, from now on, we will assume that you have basic coding experience in some programming language, and you know how to use structures such as if, for, and array. If not, you can still read through this book and try to complement the areas you don't understand with an introductory book to C# as required.

In the next chapter, we are going to start seeing how we can use what we have learned to create movement and spawning scripts.

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